Items

2 PLAYER Evolution Tycoon Items Hub

Weapons, fruits, collectibles, and badges catalog.

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Items Hub

What counts as an item here

This hub catalogs tangible rewards and purchases in 2 Player Evolution Tycoon (place 3017870574) by Code Rainbow: era-tied weapons, Roblox gamepasses like the version 1.3 crossbow, exotic fruits and event collectibles, and badges awarded for legitimate evolution through Wooden, Medieval, Modern, and Sci-Fi. Currency from Code Rainbow group points (1000 after version 1.4) is not an inventory item but feeds the same economy as fruits and buttons.

Section pages

Weapons and Gamepasses documents swords by era plus paid tools including the 399 Robux crossbow dealing 25 damage, alongside developer products whose prices shifted in version 1.3. Gamepasses and Coils catalogs mobility coils, armor perks, poison attack, and Dual Illuminas / Dual Darkhearts dual swords from the extended Roblox shop. Fruits and Collectibles explains score pickups, bomb traps, creature spawns, and event-linked items from Metaverse Champions history in Events History. Nukes and Bombs covers Dragon Fruit, Bomb, and Nuke profile badges without inventing hazard damage stats. Badges lists Medieval, Modern, and Sci-Fi awards requiring fair progression from Wooden—see How to Evolve.

Items versus guides

Guides teach routes and mechanics; items pages describe what exists without repeating full tutorials. Pair weapons with Combat Tips, King of the Hill, and Weapons Tier List. Pair coils with Gamepasses and Coils when comparing Speed, Gravity, or Regen purchases. Pair fruits with How to Get Exotic Fruits and the interactive Fruit Values table (apples ~50, bananas ~500, cherries high, bombs bad, watermelon valuable). Pair hazard badges with Nukes and Bombs. Pair badges with Evolution Checklist milestone tracking.

Saving and ownership rules

Purchased gamepasses bind to Roblox accounts, not co-op plots. Era tier saves per How Saving Works but button layouts do not—rebuy droppers after empty-plot reloads. Badges persist on profile once earned legitimately in version 1.3. Fruits convert to score on pickup—they are consumable accelerators, not permanent plot objects.

Monetization fairness snapshot

Core loop is free: evolve, fruit, fight optionally. Crossbow is the most cited paid combat shortcut—not required for badges or era unlocks. Version 1.1 upgraded Robux purchase rates; version 1.3 increased X2 income and +50% regen product costs. Read Review before stacking paid items.

Co-op item etiquette

Discuss who buys crossbow gamepass versus who invests time in fruit loops. Robux weapons do not transfer between partners. Split hemisphere farming after agreeing values from Fruits Tier List. Both accounts should claim group points via How to Claim independently.

Scripts and fake item promises

Sites advertising item dupes or instant Sci-Fi gear target wrong games like Age Evolution TycoonScripts Hub documents no verified scripts for this place. Ignore third-party “free crossbow” generators; only the official Roblox shop sells gamepasses.

Guides Hub for process, Tier Lists Hub for rankings, Tools Hub for checklists, Codes Hub for free points, Updates Hub for patch changes affecting shop items, and Getting Started for first-session orientation.

Catalog strategy for new accounts

Start every new Roblox account by claiming Code Rainbow group points before browsing the shop. Early Wooden swords are free progression tools—do not buy Robux weapons until you understand era pacing in How to Evolve. Treat exotic fruits as temporary inventory: they convert to points instantly, so your permanent item list is really weapons, gamepasses, and badges.

When to open each items page

Open Weapons and Gamepasses before any Robux spend. Open Gamepasses and Coils when comparing coil or dual sword bundles. Open Fruits and Collectibles when planning map routes with a partner. Open Nukes and Bombs for hazard badge context. Open Badges only after you decide to climb legitimately from Wooden for profile awards. Use Fruit values beside fruits pages so relative score numbers stay visible while you run.

Co-op ownership rules

If your partner buys the crossbow, that purchase does not appear on your hotbar. Shared plots share tycoon buttons, not Roblox entitlements. Agree who funds combat gear using Combat Tips and who funds droppers using Solo Play advice when one teammate is offline. Badges remain on the account that walked the evolve path—boosting friends from Sci-Fi plots will not grant their badges to you.

Items after empty-plot reloads

Expect to rebuy plot-bound buttons after loading a saved era on an empty plot. Do not expect to rebuy Roblox gamepasses. Rebuild income first, then re-equip swords from the current era shop. Track the rebuild with Evolution checklist so you do not rush Medieval cosmetics before droppers are restored.

First-session item priorities

New accounts should claim Group Reward before browsing shop weapons. Buy Wooden droppers first, then read Fruits and Collectibles before chasing cherries. Defer crossbow until Modern fruit routes cross CTF mid regularly.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the main paid weapon?

Crossbow gamepass—399 Robux, 25 damage—added in version 1.3.

Do fruits count as items?

Yes—score pickups documented under [Fruits and Collectibles](/items/fruits-collectibles/).

How do I earn evolution badges?

Evolve legitimately from Wooden—see [Badges](/items/badges/).

Are group points an item?

No—they are starting currency from [Group Reward](/codes/group-reward/).

Where are coils and dual swords listed?

[Gamepasses and Coils](/items/gamepasses-coils/)—Speed, Gravity, Regen, Illuminas, Darkhearts.

Do items restore after plot reload?

Gamepasses and badges persist; plot buttons do not—[How Saving Works](/guides/how-saving-works/).