2 PLAYER Evolution Tycoon Updates Hub
Version history from Code Rainbow DevForum logs.
What we track
This hub summarizes verified changes to 2 Player Evolution Tycoon by Code Rainbow on DevForum update log 563621: exotic fruit spawns, CTF/KOTH map tweaks, weapon tuning like crossbow 25 damage, economy shifts across Wooden, Medieval, Modern, and Sci-Fi, and platform event participation. Always verify in-game after reading—older tycoons patch infrequently compared with 2026 live-ops simulators.
Version 1.1 highlights
Critical bug fixes patched plots breaking without claim, three people on a team, gamepass awarding failures, and a building flaw on the wooden base second floor. Miscellaneous updates upgraded Robux rates for purchases, adjusted initial starting points, fixed sci-fi sword prices, and tuned how much health duel darkhearts steal from opponents. If old videos show broken plot claims, they predate this fix.
Version 1.2 highlights
Added Modern tier between Medieval and Sci-Fi with industrial theming and advanced weaponry. Introduced more eye-catching shop button and invite friends flow. Added tier saving—only era tier persists, not buttons—see How Saving Works. Fixed Sci-Fi sword placement bugs. General bug fixes accompanied the largest content expansion since launch.
Version 1.3 highlights
Added crossbow gamepass for 399 Robux dealing 25 damage per hit. Added base badges for Medieval, Modern, and Sci-Fi evolves requiring legitimate Wooden starts—Badges. Fixed endless shop loading after gamepass purchase and missing attribute icons on shop items. Increased pricing on X2 income and +50% faster regen developer products.
Version 1.4 highlights
Metaverse Champions event participation with in-game quest for Wren’s Winding Willow week-four chest. Lighting fixes made maps less gloomy and brighter; new background elements added. Fruit quest traffic increased temporarily—cross-link Events History and Fruit Values when revisiting lap plans.
Version 1.5 highlights
Reverted live Metaverse Champions event while awarding Wren’s Winding Willow to players who participated during the event window. Performance changes targeted lower-end devices day-to-day. Minor bug fixes for smoother sessions. No new era tier—focus on stability after event revert.
Where long-form timelines live
Detailed event context sits in Events History. Full 1.1–1.5 bullet lists live in Version History. Gameplay impact cross-links Fruit Values, Weapons Tier List, and Guides Hub. Group reward 1000 points adjusted in version 1.4—Group Reward.
How saves interact with patches
Patches may change button costs without altering saved era tier—plan rebuilds using Evolution Checklist after loading onto empty plots. Badges earned under version 1.3 rules persist on profile regardless of later reloads.
Community reporting
Compare experiences in Review. Avoid script leak hype—Scripts Hub documents no verified scripts for place 3017870574. Report exploiters via DevForum Discord player-reports with evidence.
Wiki maintenance triggers
We edit this hub when verified changes hit fruit tables, weapon damage, group reward UI, or CTF/KOTH geometry. Rumors from Discord alone do not qualify—test in-game or wait for repeatable evidence.
Reading DevForum logs safely
The bulletin board thread is historical. Features like Metaverse Champions quests may no longer appear in live servers even though version notes remain accurate. Always verify group reward totals and shop prices in-game after reading Events history. When notes conflict with a YouTube thumbnail promising free codes, trust Codes Hub instead.
Mapping patches to wiki pages
Version 1.2 saving changes belong with How Saving Works. Version 1.2 Modern tier belongs with Eras tier list. Version 1.3 crossbow belongs with Weapons and Gamepasses. Version 1.4 group reward raise belongs with Group Reward. Every numbered patch note is expanded on Version History. Keeping this mapping prevents stale advice after you return from a break.
Frequently Asked Questions
Quick answers to the most common questions.
How often does Code Rainbow update?
Infrequently since 1.5—watch DevForum log 563621 and this hub for rare patches.
Do updates reset badges?
Unlikely for legit earns—badges stick to Roblox profile per [Badges](/items/badges/).
Which update added Modern?
Version 1.2 between Medieval and Sci-Fi.
When did crossbow arrive?
Version 1.3 at 399 Robux for 25 damage per hit.
Where is the full 1.1–1.5 changelog?
[Version History](/updates/version-history/) mirrors DevForum log 563621.