Guides

2 PLAYER Evolution Tycoon King of the Hill — Zone Control Guide

Hold the hill, deny enemies, and balance PvP with tycoon income.

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King of the Hill Guide

What King of the Hill adds

King of the Hill (KOTH) is a side PvP objective in 2 Player Evolution Tycoon by Code Rainbow (place 3017870574). The official Roblox description invites players to become King of the Hill alongside capture the flag (CTF) and base building across Wooden, Medieval, Modern, and Sci-Fi eras. KOTH rewards area denial: you earn score by staying inside a marked zone while opponents try to knock you out or steal control. It does not replace buying every button before the evolution machine on How to Evolve—treat hill time as optional breaks between fruit laps and droppers.

KOTH versus CTF mindset

CTF in Capture the Flag rewards burst movement with a flag; KOTH rewards patience and map control. Skills overlap—strafing from Controls, peek angles from Combat Tips—but hill players should think in timers not carries. Version 1.2 adjusted KOTH capture sound per DevForum update log 563621; listen for audio cues when zones flip contested. If you lose three consecutive hill fights, return to droppers: passive income often beats a stalemate hill where crossbow users trade 25 damage shots without zone progress.

Zone control fundamentals

Winning KOTH is about position, not chase kills. Anchor near cover that lets you re-enter the zone after knockback. Stand where fruit runners must pass if the hill sits near exotic spawns—cherries and watermelon from How to Get Exotic Fruits sometimes overlap hill geometry, doubling economic value when you hold safely. Medieval castle props and Modern industrial crates from version 1.2 content create different sightlines; re-walk the hill perimeter after each era evolve. Do not face-tank ranged users—close distance with lane props or disengage to your plot when health drops.

Weapons and loadouts on the hill

Free era swords remain the honest default. Version 1.3 added the crossbow gamepass (399 Robux, 25 damage per hit)—strong for denying zone entry from range—see Weapons and Gamepasses and rankings on Weapons Tier List. Paid mobility tools like Speed Coil, Gravity Coil, and Regen Coil from Gamepasses and Coils change re-entry timing after knockouts; they do not replace era progression for Badges. Dual Illuminas and Dual Darkhearts suit aggressive hill stacks—cross-link Weapons and Gamepasses for duel sword context. Co-op teams should assign one ranged overwatch and one melee anchor before queueing public mid.

Fruit economy versus hill time

Ten minutes holding hill poorly may lose to one banana lap worth roughly 500 points in Fruit Value Reference. Set a session timer: if unpaid Modern buttons remain on Evolution Checklist, leave KOTH until droppers catch up. Hill center sometimes attracts crossbow duels over high-value fruit—schedule escorts using Combat Tips before committing. Apples (~50) near spawn are poor excuses to abandon hill defense; cherries justify risk only with escape routes planned.

Co-op and solo KOTH

Duos excel when one partner holds hill while the other maintains passive income on the shared plot—communicate before both leave droppers idle. Solo players can win on low-population servers but struggle against coordinated teams; see Solo Play for pacing when you cannot split roles. Neither mode locks KOTH—official FAQ confirms solo play on your own plot in Official FAQ. Random partners may not call zone timers; use voice or chat before marathon hill sessions.

Saving, plots, and reload discipline

KOTH performance does not alter save rules. Only era tier persists per How Saving Works; reloading onto an empty plot wipes defenses you built for hill approaches. Rebuild buttons before scheduling scrims with friends. Gamepass weapons bind to individual Roblox accounts—one crossbow owner cannot share access with a plot partner.

Fair play and reporting

Developer FAQ directs exploit reports to Discord player-reports with visible usernames and evidence, plus Roblox report abuse. Avoid executors—Scripts Hub confirms no verified automation for place 3017870574. Focus on legitimate sword timing and team comms instead of third-party aimbots.

New players: Getting Started then Controls. Flag runners add Capture the Flag. Shop spenders read Gamepasses and Coils before stacking Robux mobility on hill routes. Creature hunters crossing hill lanes should skim Creatures and Aliens for spawn landmarks. Patch context lives in Version History and Updates Hub.

KOTH session checklist

Before entering: full health, era-appropriate sword equipped, fruit timer noted. During: call zone flips aloud in co-op, peek crossbow lanes before re-entry, disengage if two enemies converge. After: compare points earned versus a fruit lap using Fruit Values; return to How to Evolve if machine payments slipped. Track long-term goals on Evolution Checklist so KOTH stays fun rather than income-negative.

Era-specific hill notes

Wooden hills near spawn see chaotic sword swipes—good for learning timing. Medieval lanes narrow approach angles; castle walls block some crossbow lines. Modern industrial catwalks (version 1.2) lengthen ranged duels—expect more crossbow traffic. Sci-Fi verticality punishes players who skipped jump practice in Controls. Legitimate evolves through all tiers relate to profile badges on Badges—guesting on advanced plots will not award hill-related progression saves.

Starter group points and hill entry

Claim Code Rainbow group reward (1000 points after version 1.4) before buying combat gamepasses for hill mains. Free points fund droppers that keep income ticking while you hold zone—Robux coils are luxury, not substitutes for unfinished Medieval buttons.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is KOTH required to evolve?

No. Hill fights are optional PvP. Progress via buttons and fruits per [How to Evolve](/guides/how-to-evolve/).

Which update changed KOTH audio?

Version 1.2 adjusted KOTH capture sound per DevForum log 563621—see [Version History](/updates/version-history/).

Best weapon for holding the hill?

Crossbow for range denial or highest-era sword for melee stacks—[Weapons Tier List](/tier-list/weapons/).

Do coils help KOTH re-entry?

Speed, Gravity, and Regen coils change mobility and sustain—[Gamepasses and Coils](/items/gamepasses-coils/).

Where is CTF covered?

[Capture the Flag](/guides/how-to-capture-flag/) covers flag runs; share combat basics with this guide.