2 PLAYER Evolution Tycoon Fruit Value Reference
Relative point values and risk by era and route.
How to read this reference
Values below are wiki estimates from community gameplay observations—not datamined official tables. Use them to compare routes per minute, then confirm on your server after Updates Hub patches. Pair with Fruits Tier List and How to Get Exotic Fruits. Values assume legitimate progression on place 3017870574 without scripts—see Scripts Hub.
Fruit value reference
Approximate community values from gameplay footage and guides. Exact numbers can change after Roblox patches—use this as a priority hint, not a contract.
| Fruit | Approx. value | Priority |
|---|---|---|
| Cherry | High (~500+) | S |
| Watermelon / large map fruit | High | A |
| Banana / orange mid fruits | Medium (~200–500) | B |
| Apple / small filler | Low (~50) | C |
| Bomb lookalikes | Hazard / trap | Avoid |
Core fruit value table
| Fruit | Est. points | Risk | Best era | Notes |
|---|---|---|---|---|
| Apple | ~50 | Low | Wooden | Safe filler while waiting respawns |
| Banana | ~500 | Low–Med | Wooden–Medieval | Strong mid-tier lap efficiency |
| Cherry | High | Med–High | Modern–Sci-Fi | Worth detours with escort |
| Watermelon | Very high | High | Modern–Sci-Fi | Often near CTF/KOTH mid |
| Bomb | Negative/trap | High | All | Avoid on marathon laps |
Wooden era routes
| Route | Avg value/min | Risk | Tips |
|---|---|---|---|
| Spawn perimeter loop | Medium | Low | Learn timers first session |
| Near-base apples | ~50 per pickup | Low | Fund earliest droppers |
| Banana spur | ~500 bursts | Low | Transition before Medieval |
| CTF border mix | High spikes | Medium | Bring Controls basics |
Medieval era routes
| Route | Avg value/min | Risk | Tips |
|---|---|---|---|
| Castle lane | Medium | Medium | Sword practice before crossbow fights |
| Outer wall cherries | High | Medium | Co-op callouts help |
| KOTH edge watermelon | Very high | High | Crossbow 25 damage zone |
Modern era routes
| Route | Avg value/min | Risk | Tips |
|---|---|---|---|
| Industrial spur | High | Medium | Version 1.2 map content |
| Mid contested cherries | High | High | Read Combat Tips |
| Bomb-adjacent paths | Negative | High | Skip unless testing mechanics |
Sci-Fi era routes
| Route | Avg value/min | Risk | Tips |
|---|---|---|---|
| Vertical cherry spawns | Very high | High | Jump timing critical |
| Elevated watermelon | Very high | High | Pair with Sci-Fi sword or crossbow |
| Safe apple fallback | ~50 | Low | Use when PvP overheated |
When fruit beats passive income
If (average pickup value × pickups per lap) / lap minutes exceeds your best dropper income for 10+ minutes, prioritize fruit until next button is affordable on Evolution Checklist. Reverse priority when button prices are cheap near evolution machine funding on How to Evolve.
Co-op value multiplication
Two runners clearing separate hemispheres effectively double cherry and watermelon uptime without doubling bomb risk—coordinate in Getting Started. Do not steal partner timers; split map using voice or text callouts.
Post-patch validation
Metaverse Champions week (version 1.4) shifted quest traffic; version 1.5 reverted live event while distributing Wren’s Winding Willow—see Events History. Re-walk laps after major updates.
Saving reminder
Fruit points spend immediately; era tier alone saves per How Saving Works. Reloading Sci-Fi onto empty plot removes droppers but not your route knowledge—reuse this table during rebuilds.
Lap timing examples
On Wooden, a perimeter loop mixing apples (~50) and one banana (~500) often completes under ninety seconds on low-pop servers—compare that burst to your slowest dropper over the same window. On Medieval, cherry detours add thirty to forty-five seconds but can triple lap value if uncontested. On Sci-Fi, skip elevated watermelon unless you have jump confidence from Controls and a teammate holding mid per Capture the Flag.
Bomb avoidance checklist
If a pickup sits in a choke point with red warning visuals, treat it as bomb-tier until proven otherwise. Reset your lap rather than grabbing unknown spawns during evolve funding crunch—Evolution Checklist rows should not wait on respawn timers from explosive traps.
Using this page with the interactive tool
An interactive fruit values component may render separately on this wiki route; these markdown tables remain the canonical reference when the component is unavailable or when playing on mobile without split-screen.
How to read approximate numbers
Values on this page are session estimates from public gameplay and creator videos such as the verified getting-started walkthrough—not leaked datastores. If a cherry feels weaker after a silent patch, update your personal notes and re-check Updates Hub. Always prefer relative ranking over memorizing exact integers.
Decision tree
If a fruit is worth under ~100 points and sits behind enemy swords, skip it. If a fruit is high-value and on your hemisphere, call it for your duo. If a bomb shape appears, treat it as a trap regardless of sparkle effects. Use the interactive table on this page beside Fruits tier list and How to Get Exotic Fruits.
Pairing with checklist tools
During evolve pushes, open Evolution checklist on a second screen and only leave base for fruits that still beat dropper income. After empty-plot reloads, fruit routes reopen the gap until buttons return—do not greed CTF until collectors are rebuilt.
Interactive table on this page
Scroll below this article for the interactive fruit value table—sort by estimated points, era, or risk tier without leaving the wiki. The widget mirrors the markdown reference above but updates row emphasis when you filter for Wooden apple loops versus Sci-Fi cherry spawns. Use the interactive table during live sessions; use markdown tables when printing or sharing static screenshots with co-op partners on Discord.
Quick reference without sorting
Apples ~50, bananas ~500, cherries high, bombs bad, watermelon premium—the interactive table encodes those relationships with sortable columns so you do not memorize every cell.
Frequently Asked Questions
Quick answers to the most common questions.
Are apple values exact at 50?
Approximate—confirm on your server; use for comparison not promises.
Why list bombs?
Warns against trap pickups that waste lap time.
Best solo fruit?
Bananas early, cherries and watermelon later with [Solo Play](/guides/solo-play/) pacing.
Cross-link to items?
See [Fruits and Collectibles](/items/fruits-collectibles/) for collectible flavor.
Values after empty-plot reload?
Same map knowledge applies—rebuild droppers first using checklist.